Mission "Moving Sweet"
Добавляет в GTA SA новую миссию "Переезд Свита".
:MYMISSION_60
0001: wait 0 ms
04BB: select_interior 0
023C: load_special_actor 'SWEET' as 1 // models 290-299
023C: load_special_actor 'SMOKE' as 2 // models 290-299
0247: load_model #TOPFUN
0247: load_model #CARDBOARDBOX
038B: load_requested_models
:MYMISSION_8D
0001: wait 0 ms
00D6: if and
023D: special_actor 1 loaded
023D: special_actor 2 loaded
0248: model #TOPFUN available
0248: model #CARDBOARDBOX available
004D: jump_if_false @MYMISSION_8D
0001: wait 0 ms
016A: fade 0 time 100
02A3: enable_widescreen 1
0917: audio_zone 'LOWRIDE' enable_sound 1
009A: $ACTOR_SWEET = create_actor_pedtype 24 model #SPECIAL01 at 2532.888 -1674.51 1015.499
0173: set_actor $ACTOR_SWEET Z_angle_to 270.457
0860: link_actor $ACTOR_SWEET to_interior 1
0223: set_actor $ACTOR_SWEET health_to 20000
016A: fade 1 time 100
:MYMISSION_100
0001: wait 0 ms
00D6: if
0102: actor $PLAYER_ACTOR in_sphere 2519.879 -1678.784 14.8652 radius 1.0 1.0 2.0 sphere 1 stopped_on_foot
004D: jump_if_false @MYMISSION_100
0001: wait 0 ms
02A3: enable_widescreen 0
0107: $BOCHKA = create_object #CARDBOARDBOX at 2529.732 -1672.102 1015.499
0177: set_object $BOCHKA Z_angle_to 201.4249
08E9: set_object $BOCHKA liftable 1
0188: $OBJECTIVE = create_marker_above_object $BOCHKA
04BB: select_interior 1
0860: link_actor $PLAYER_ACTOR to_interior 1
00A1: put_actor $PLAYER_ACTOR at 2535.591 -1674.598 1015.499
0173: set_actor $PLAYER_ACTOR Z_angle_to 81.7575
:MYMISSION_194
0001: wait 0 ms
00D6: if
0102: actor $PLAYER_ACTOR in_sphere 2525.712 -1679.246 1015.499 radius 1.0 1.0 2.0 sphere 1 stopped_on_foot
004D: jump_if_false @MYMISSION_194
0001: wait 100 ms
016A: fade 0 time 100
04BB: select_interior 0
0860: link_actor $PLAYER_ACTOR to_interior 0
00A1: put_actor $PLAYER_ACTOR at 2523.266 -1679.446 15.497
009B: destroy_actor $ACTOR_SWEET
0001: wait 0 ms
0001: wait 0 ms
016A: fade 1 time 100
00A5: $TRANSLATE_CAR = create_car #TOPFUN at 2517.195 -1672.335 14.0189
0175: set_car $TRANSLATE_CAR Z_angle_to 247.5122
01C8: $ACTOR_SWEET_INSIDE = create_actor_pedtype 23 model #SPECIAL01 in_car $TRANSLATE_CAR passenger_seat 0
:MYMISSION_234
0001: wait 0 ms
00D6: if
0102: actor $PLAYER_ACTOR in_sphere 2513.568 -1670.887 13.5249 radius 1.0 1.0 2.0 sphere 1 stopped_on_foot
004D: jump_if_false @MYMISSION_234
0001: wait 100 ms
0108: destroy_object $BOCHKA
036A: put_actor $PLAYER_ACTOR in_car $TRANSLATE_CAR
04CE: $PLACE_BALLA = create_icon_marker_without_sphere 0 at 2187.336 -1668.142 14.5241
0168: set_marker $PLACE_BALLA size 3
:MYMISSION_296
0001: wait 0 ms
00D6: if
0103: actor $PLAYER_ACTOR in_sphere 2187.336 -1668.142 14.5241 radius 4.0 4.0 6.0 sphere 0 stopped_in_car
004D: jump_if_false @MYMISSION_296
0001: wait 100 ms
0164: disable_marker $PLACE_BALLA
016A: fade 0 time 100
034F: destroy_actor_with_fade $ACTOR_SWEET_INSIDE
016A: fade 1 time 100
03E5: show_text_box 'HELP101' // Respect can be earned be passing certain missions, killing rival gangs members, gaining territory and tagging.
0394: play_music 2
0002: jump @CUTSCEN_B8
0001: wait 0 ms
016A: fade 0 time 100
0321: kill_actor $PLAYER_ACTOR
016A: fade 1 time 100
0051: return
03A4: name_thread 'CUTSCEN'
0001: wait 0 ms
054C: use_GXT_table 'GROVE1'
0395: clear_area 1 at -526.7778 -189.0571 76.9917 radius 100.0
03EF: player $PLAYER_CHAR make_safe
03AF: enable_streaming 0
02E4: load_cutscene_data 'GROVE1A'
:CUTSCEN_46
00D6: if
86B9: not cutscene_data_loaded
004D: jump_if_false @CUTSCEN_5E
0001: wait 0 ms
0002: jump @CUTSCEN_46
:CUTSCEN_5E
04BB: select_interior 3
02E7: start_cutscene
016A: fade 1 time 1000
:CUTSCEN_6B
00D6: if
82E9: not cutscene_reached_end
004D: jump_if_false @CUTSCEN_83
0001: wait 0 ms
0002: jump @CUTSCEN_6B
:CUTSCEN_83
01B4: set_player $PLAYER_CHAR can_move 0
016A: fade 0 time 0
:CUTSCEN_90
00D6: if
016B: fading
004D: jump_if_false @CUTSCEN_A8
0001: wait 0 ms
0002: jump @CUTSCEN_90
:CUTSCEN_A8
02EA: end_cutscene
016A: fade 1 time 1000
0002: jump @MYMISSION_60
:CUTSCEN_B8
0001: wait 0 ms
0247: load_model #KB_COUCH02
0247: load_model #OFF_CHAIRNU
0247: load_model #MED_DINNING_5
0247: load_model #GREENWOO
038B: load_requested_models
:CUTSCEN_CF
0001: wait 0 ms
00D6: if and
0248: model #KB_COUCH02 available
0248: model #OFF_CHAIRNU available
0248: model #MED_DINNING_5 available
0248: model #GREENWOO available
004D: jump_if_false @CUTSCEN_CF
:CUTSCEN_EF
0001: wait 0 ms
00D6: if
0102: actor $PLAYER_ACTOR in_sphere 2167.54 -1672.982 15.0811 radius 2.0 2.0 3.0 sphere 1 stopped_on_foot
004D: jump_if_false @CUTSCEN_EF
0001: wait 100 ms
04BB: select_interior 1
0860: link_actor $PLAYER_ACTOR to_interior 1
07FB: set_interior 'SMASHTV' access 0
00A1: put_actor $PLAYER_ACTOR at 318.8847 1116.736 1083.883
029B: $DIVAN = init_object #KB_COUCH02 at 317.5412 1118.413 1083.883
029B: $STUL = init_object #OFF_CHAIRNU at 321.2053 1117.594 1083.883
029B: $STOL = init_object #MED_DINNING_5 at 321.365 1121.438 1083.883
08E9: set_object $DIVAN liftable 1
08E9: set_object $STOL liftable 1
08E9: set_object $STUL liftable 1
0566: link_object $DIVAN to_interior 1
0566: link_object $STUL to_interior 1
0566: link_object $STOL to_interior 1
07FB: set_interior 'SMASHTV' access 1
014B: $CAR = init_parked_car_generator #GREENWOO color 28 56 0 alarm 50 door_lock 2 0 40000 at 2169.152 -1679.735 15.0859 angle 217.3116
014C: set_parked_car_generator $CAR cars_to_generate_to 101
004E: end_thread
8.11.2013, 14:55 -
Категория: Grand Theft Auto: San Andreas » Скрипты для Grand Theft Auto: San Andreas