CLEO Burnout

Если зажать кнопки w и s (вперёд и назад), то начнут гореть колёса, CLEO скрипт.

thread 'BURN' 

:BURN_11
wait 0
if
Player.Defined($PLAYER_CHAR)
jf @BURN_11
if
Actor.Driving($PLAYER_ACTOR)
jf @BURN_11
if and
84A7: not actor $PLAYER_ACTOR driving_boat
84A9: not actor $PLAYER_ACTOR driving_heli
not Actor.DrivingPlane($PLAYER_ACTOR)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #BMX)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #MTBIKE)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #COMBINE)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #TRACTOR)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #KART)
jf @BURN_11
if and
not Actor.DrivingVehicleType($PLAYER_ACTOR, #REGINA)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #SUNRISE)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #PEREN)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #HERMES)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #ADMIRAL)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #BRAVURA)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #TAXI)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #PREVION)
jf @BURN_11
if
847A: not actor $PLAYER_ACTOR driving_bike
jf @BURN_513
1@ = Actor.CurrentCar($PLAYER_ACTOR)
if
not Car.Wrecked(1@)
jf @BURN_449
wait 7500
if and
00E1: player $PLAYER_CHAR pressed_key 14
00E1: player $PLAYER_CHAR pressed_key 16
jf @BURN_11
wait 0
if
not Car.Wrecked(1@)
jf @BURN_449
04FE: deflate_tire 1 on_car 1@
066B: 2@ = attach_particle "FIRE" to_car 1@ with_offset -1.16 -2.0 -0.25 type 1
064C: make_particle 2@ visible
wait 500
04FE: deflate_tire 3 on_car 1@
066B: 6@ = attach_particle "FIRE" to_car 1@ with_offset 1.16 -2.0 -0.25 type 1
064C: make_particle 6@ visible

:BURN_369
wait 0
if
Actor.Driving($PLAYER_ACTOR)
jf @BURN_449
wait 0
if
not Car.Wrecked(1@)
jf @BURN_449
wait 0
if and
0496: tire 1 on_car 1@ deflated
0496: tire 3 on_car 1@ deflated
jf @BURN_486
wait 0
jump @BURN_369

:BURN_449
wait 3000
064E: stop_particle 2@
064E: stop_particle 6@
0650: destroy_particle 2@
0650: destroy_particle 6@
Car.RemoveReferences(1@)
jump @BURN_11

:BURN_486
064E: stop_particle 2@
064E: stop_particle 6@
0650: destroy_particle 2@
0650: destroy_particle 6@
jump @BURN_11

:BURN_513
if
not Actor.DrivingVehicleType($PLAYER_ACTOR, #BMX)
not Actor.DrivingVehicleType($PLAYER_ACTOR, #MTBIKE)
jf @BURN_11
1@ = Actor.CurrentCar($PLAYER_ACTOR)
if
not Car.Wrecked(1@)
jf @BURN_710
wait 7500
if and
00E1: player $PLAYER_CHAR pressed_key 14
00E1: player $PLAYER_CHAR pressed_key 16
jf @BURN_11
04FE: deflate_tire 1 on_car 1@
066B: 2@ = attach_particle "FIRE" to_car 1@ with_offset 0.0 -1.0 -0.3 type 1
064C: make_particle 2@ visible

:BURN_637
wait 0
if
Actor.Driving($PLAYER_ACTOR)
jf @BURN_710
wait 0
if
not Car.Wrecked(1@)
jf @BURN_710
wait 0
if
0496: tire 1 on_car 1@ deflated
jf @BURN_737
wait 0
jump @BURN_637

:BURN_710
wait 3000
064E: stop_particle 2@
0650: destroy_particle 2@
Car.RemoveReferences(1@)
jump @BURN_11

:BURN_737
064E: stop_particle 2@
0650: destroy_particle 2@
jump @BURN_11



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7.11.2013, 22:20 -

Категория: Grand Theft Auto: San Andreas » Скрипты для Grand Theft Auto: San Andreas » CLEO скрипты для Grand Theft Auto: San Andreas

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