CLEO Doma
Этот скрипт даёт возможность Сиджею строить дома и охранную башню.
__Подробности:__
Теперь можно построить свой городок из множества домов! Дома строятся нажатием клавиши =. Итак выбираем просторное место поравнее и начинаем строить!
__Установка:__
Скопируйте файл Doma.CS в папку GTA San Andreas/CLEO.
Всё! Далее запускаем игру и наслаждаемся!
__Подробности:__
Теперь можно построить свой городок из множества домов! Дома строятся нажатием клавиши =. Итак выбираем просторное место поравнее и начинаем строить!
__Установка:__
Скопируйте файл Doma.CS в папку GTA San Andreas/CLEO.
Всё! Далее запускаем игру и наслаждаемся!
//-------------MAIN---------------
0000: NOP
0@ = 304532
:NONAME_12
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @NONAME_12
Model.Load(3279)
Model.Load(11497)
Model.Load(16001)
Model.Load(3243)
Model.Load(3253)
04ED: load_animation "BOMBER"
038B: load_requested_models
jump @NONAME_76
:NONAME_76
wait 0
if
Model.Available(3279)
Model.Available(11497)
Model.Available(16001)
Model.Available(3243)
Model.Available(3253)
04EE: animation "BOMBER" loaded
else_jump @NONAME_76
jump @NONAME_133
:NONAME_133
wait 0
if and
not Actor.Driving($PLAYER_ACTOR)
8449: not actor $PLAYER_ACTOR in_a_car
&0(0@,1i) == 16711680
else_jump @NONAME_133
jump @NONAME_179
:NONAME_179
wait 0
0605: actor $PLAYER_ACTOR perform_animation "BOM_PLANT_2IDLE" IFP "BOMBER" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1
04C4: store_coords_to 2@ 3@ 4@ from_actor $PLAYER_ACTOR with_offset 0.0 6.2 -1.0
wait 400
5@ = Object.Init(11497, 2@, 3@, 4@)
wait 400
Model.Destroy(11497)
jump @NONAME_296
:NONAME_296
wait 0
if and
not Actor.Driving($PLAYER_ACTOR)
8449: not actor $PLAYER_ACTOR in_a_car
&0(0@,1i) == 16711680
else_jump @NONAME_296
jump @NONAME_342
:NONAME_342
wait 0
0605: actor $PLAYER_ACTOR perform_animation "BOM_PLANT_2IDLE" IFP "BOMBER" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1
04C4: store_coords_to 2@ 3@ 4@ from_actor $PLAYER_ACTOR with_offset 0.0 6.2 -1.0
wait 400
6@ = Object.Init(16001, 2@, 3@, 4@)
wait 400
Model.Destroy(16001)
jump @NONAME_459
:NONAME_459
wait 0
if and
not Actor.Driving($PLAYER_ACTOR)
8449: not actor $PLAYER_ACTOR in_a_car
&0(0@,1i) == 16711680
else_jump @NONAME_459
jump @NONAME_505
:NONAME_505
wait 0
0605: actor $PLAYER_ACTOR perform_animation "BOM_PLANT_2IDLE" IFP "BOMBER" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1
04C4: store_coords_to 2@ 3@ 4@ from_actor $PLAYER_ACTOR with_offset 0.0 6.2 -1.0
wait 400
8@ = Object.Init(3243, 2@, 3@, 4@)
wait 400
Model.Destroy(3243)
jump @NONAME_622
:NONAME_622
wait 0
if and
not Actor.Driving($PLAYER_ACTOR)
8449: not actor $PLAYER_ACTOR in_a_car
&0(0@,1i) == 16711680
else_jump @NONAME_622
jump @NONAME_668
:NONAME_668
wait 0
0605: actor $PLAYER_ACTOR perform_animation "BOM_PLANT_2IDLE" IFP "BOMBER" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1
04C4: store_coords_to 2@ 3@ 4@ from_actor $PLAYER_ACTOR with_offset 0.0 6.2 -1.0
wait 400
9@ = Object.Init(3253, 2@, 3@, 4@)
wait 400
Model.Destroy(3253)
jump @NONAME_785
:NONAME_785
wait 0
if and
not Actor.Driving($PLAYER_ACTOR)
8449: not actor $PLAYER_ACTOR in_a_car
&0(0@,1i) == 16711680
else_jump @NONAME_785
jump @NONAME_831
:NONAME_831
wait 0
0605: actor $PLAYER_ACTOR perform_animation "BOM_PLANT_2IDLE" IFP "BOMBER" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1
04C4: store_coords_to 2@ 3@ 4@ from_actor $PLAYER_ACTOR with_offset 0.0 6.2 -1.0
wait 400
10@ = Object.Init(3279, 2@, 3@, 4@)
wait 400
Model.Destroy(3279)
jump @NONAME_133
Скачать:
11.11.2013, 14:26 -
Категория: Grand Theft Auto: San Andreas » Скрипты для Grand Theft Auto: San Andreas » CLEO скрипты для Grand Theft Auto: San Andreas